Sorry, we are closed: love of horror


The sorrow is difficult; Often love can be the real horror.

Lost, found or revived, love haunts like a ghost and lingers like a demon. He sneaks on us, has us, forces us by force.

Fashionable games’ Sorry we are closed is a brilliant meditation on the horrors of love. It is an incredibly stylistic game that is strongly based on its influences, namely resident Evil And, surprisingly, Silent Hill 4: the room. Like love itself, play upset, charms and captivates. Once it covers you, Sorry we are closed does not let go without consequences.

His short eight -hour execution time contained some of my 2024 favorite video game moments, as well as an unforgettable cast. During an incredible year for horror games, the fashion starts are a basic food from an already excellent range. Sorry we are closed Not only deserves your time, but requires it.

Hill not so silent

The horror games in 2024 were mainly dreamers. Silent hill 2 lingered strongly through the outings of this year, of Van has Harasser 2. Solitary post-apocalyptic misty cities and cities have slipped to our screens. But Sorry we are closed Adopt a very different approach to horror.

Although he still maintains the aesthetic and gameplay mechanisms of his first PlayStation inspirations, his world is full of colors in a way that these games could only hope. The game takes place in a small corner in London and remains mainly local in its crossing. Each area is so carefully designed that they feel like beautiful legos, building from one to the other.

Michelle, our protagonist recently with a broken heart, is a lot of balance. She is still dealing with a multi -year break with a woman who continued to have a television career. It also balances the expectations of friends and its work as a cashier.

https://www.youtube.com/watch?v=Ae0H6MHW8DA

Oh, and did I mention that a demon, the duchess, makes Michelle the center of their craze towards the start of the match? The cursed antagonist Michelle – it’s good, love … – where she has three days to break the curse, or else.

Fortunately, our protagonist is rarely alone. The cast is a real pleasure! They are wonderfully developed characters, with well -written scripts and emotional arcs that deserve their own games. These stories also focus on love, be it the prohibited love of an angel or the culmination of longtime little friends.

The LGBTQIA + representation through the cast is impressive and deserves to be celebrated. Sorry we are closed Famous these characters, their sexualities and their love as much as he emphasizes how terrifying love (in particular with a demon) can be. The story embraces these characters, their relationships with each other and their world full of colors.

Old-School, redesigned

Sorry we are closed Combs the design of old -fashioned games with a modern touch on horror gameplay.

By browsing the different areas of the game, I often felt as if I had entered a time travel machine, or that I directed a PS1 or PS2 ROM. The levels resembled updated versions of classic horror worlds in a way that gives Van And Raven country A race for their nostalgia money.

For example, a level of another level Sorry we are closed has the impression that he draws directly from the underestimated station (but criticized appropriately) Silent Hill 4: the room. After recently replaying the PS2 game, I found the design level design Sorry we are closed Not only more alive and colorful, but also more captivating, improving my understanding of London than developers imagined. The game is based on its inspirations in all directions, adding new layers of terror and pleasure.

The game fight is not based on the silent Hill franchise but rather merges a style recalling earlier resident Evil titles and Solid metal. Like Chris Redfield and Solid Snake, Michelle cannot move and shoot at the same time. It seems terrible on the surface, but in practice adds a good tension because the camera goes from a camera angle to the third person fixed in the first person. Sorry we are closed Take advantage of this perspective to play not only during the fight, but also to reveal certain secrets in its levels.

Aim the heart (s)

Michelle’s curse is also delivered with a capacity known as the third eye. There are reasons to know that the game will explore (and that I will not spoil here). Regarding the gameplay, the third eye can be used to create a small perimeter around Michelle. This is very useful as a design and combat mechanic, allowing the protagonist to see the world around her differently.

Using the third eye, Michelle will notice that these three men in costume are actually the beast with three heads Cerberus, or that someone else is either a demon or an angel. It also transforms the environment in a breathtaking way, sometimes horrible or granular.

In addition, the third eye improves the game of outdated guns of the old horror games. Activate it during the fight stuns enemies temporarily while allowing Michelle to see their heart (s). (Yes, sometimes plural!) Attack these hearts directly provides damage more appropriate than simply pulling them in pure. Strike these hearts fills the sorrow – a weapon with a blow that really shines during Sorry we are closed ‘S Boss fights. When enemies have several hearts, drawing them becomes a little rhythmic challenge. Obtaining a perfect series of blows invoys sorrow faster while refusing enemies time to do damage.

The perimeter of the third eye does not extend far. My greatest frustration with the functionality is that Michelle cannot pull beyond her distance, which means that fighting often becomes a waiting game where enemies must be in the third eye range, but a missed failure either to loss of health or to the need for a rapid escaping.

Final reflections

Sorry we are closed is a creative approach of a familiar genre, and the best horror game I played last month – the chefs Silent hill 2 And Head. (“Let him go, Clint”, says all the discord of TPB writers.) It is not the kind of horror game that will let you jump from your chair, but rather the kind of slow burn that you feel in your chest and sometimes just under your skin.

In Mode Games has created a world of horror which I can’t wait to return to the future Reeplays. I worked hard to get the worse Completing the first time – the one who cut me off and didn’t need a third eye to tear my heart. I want to win the remaining ends and have the opportunity to fall in love with this jewel over and over again.

Score: 9.2 / 10


Sorry we are closedDeveloped by fashion games and published by Akupara Games, is now on PC via Steam. PDSF: $ 24.99, with a demo also available.

Warning: An examination code was provided by the publisher.



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