The rise, fall and future of blizzard entertainment


For decades, Blizzard Entertainment charmed households with his emblematic characters and his dynamic multiplayer action. His parent company, Activision Blizzard, employs 17,000 people and has a market capitalization of nearly $ 75 billion. However, despite its size and mass attraction, Blizzard, completely paradoxically, is also one of the biggest black gaming boxes.

Which changes today with the release of the Grand Central Publishing from Play Nice: The Rise, Fall and Future of Blizzard Entertainment. The latest book by investigation journalist Jason Schreier, Play well Details the origins of the studio that created World of Warcraft,, OverwatchAnd Diablo. It also highlights the Bro culture, the crunch, sexism and the company’s disorders that made Blizzard – for better or for worse – Brizzard.

At 384 pages, Play well Schreier’s largest and most ambitious book to date. It tells the long, often dreary story, of Blizzard while weaving quotes and scenarios of more than 300 past and current employees. If you are familiar with the previous work of Schreier, you know what to expect the tales: derailed projects, medical frameworks, bad working conditions and countless side characters. And, of course, there are the humorous ideas of Schreier who bind it all.

It is a net and well written presentation which stands admirably next to its predecessors. Although he stumbles under the weight of his swollen distribution and creates a bizarre tension in his refutation of a certain Kotaku piece-Play well is an investigation as thorough as we will see it in the world of orcas, necromancers and Zerg.

“It’s time for a little blood.”

Play well Tell the story of the three co-founders of Blizzard: Allen Adham, Michael Morhaime and Frank Pearce, three friends of the UCLA who decided to regroup in the hope of doing big in the video game industry.

In 1991, almost at the same time as John Carmack and John Romero founded Id Software, Adham, Morhaime and Pearce founded Silicon & Synapse: a Lean studio, nasty that would help companies carry their games on other plates- forms. After a few successful ports, Silicon & Synapse began to design his own games, culminating in the release of Warcraft: Orcs and humans. The game put the founders on the map, triggering a whirlwind of events, including acquisitions, mergers and the creation of acclaimed franchises such as Starcraft And World of Warcraft.

Where the history of ID software (beautifully captured in David Kushner Doom masters) is one of the technical wizards, Rockstar game launches and sumptuous sports cars, the story of Blizzard is much less glitter and glamorous. Despite the cultivation of the competent talents, the ascent of Blizzard is much more attributed to the commitment of the company and “it is ready when it is ready”. Quality insurance was a phenomenon at the company’s scale which could take weeks, even months, in pursuit of perfection. The deadlines were frequently missed and Crunch has run endemic. Even if Blizzard was successful, hired more talent and brought millions, his talent was largely underpaid and overloaded.

“It’s our city, brush.”

As he became his brand, Schreier explores complex ego and emotions of game development in atrocious details. Expect stories of creative disagreements, sudden avoidance and exodus, disappointing bonuses and a lot of sleep in the office. If you have read 2021 Press reset Or Blood, sweat and pixels Before that, you probably know the format. Always, Play well Find ways to divert – in particular, avoiding shorter vignettes in favor of a broader and global story.

At first, I was skeptical. Blood, sweat and pixels was a particularly pleasant reading because He focused on such a diverse list of games and developers. Press resetLikewise, the perspective has changed between a range of different studios, including the irrational games of Ken Levine and the 38 unhappy studios of Curt Schilling. There was no question that Play well would offer depth, but would it offer enough magnitude to arouse the interest of readers?

After reading nearly 400 pages, my answer was a categorical “yes”. Between the various Blizzard owners, development teams and IP, each chapter has a unique atmosphere – of the rise Starcraft in South Korea to the surprising history of origin of Diablo. Even the long -standing owner and CEO of Activision Bobby Kotick – a man naturally offset through the industry – is given an intimate, almost sympathetic aspect. But my favorite, bar none, should be chapter 17, which details the miraculous development of Hearth physique Wow Linked to a billion dollars digital card game.

However Play well Juggling a variety of names, many of which are ephemeral, it also celebrates some of the greatest heroes of Blizzard, including healthy Hearth Designer ben embroidery and visionary Overwatch Direct Jeff Kaplan. Allen Adham and Michael Morhaime may have been the ancestors of Blizzard, but it is a collection of hundreds of individual people – who have failed, often at the cost of their family – to whom players have a sincere debt everywhere.

“Light betrays me.”

Play well offers an amazing number of first -hand accounts and interviews. Although it is clear that Schreier has put in research and kept the receipts – as he always does – the unhappy by -product is a book that gets bogged down by an endless chain of names, references and reminders . In my advanced copy of the reader (who may have changed since), Schreier clumsily calls things like things like Fate and Batty.net before explaining them officially later. For a reader with even a superficial knowledge of the history of the game, it is not a huge matter; However, this breaks the flow from time to time.

More blatant is a chapter at the end of the book, in which Schreier details the countless cases where the women of Blizzard were continued, harassed, underestimated and passed in favor of their male counterparts. Today, the story of Activision Blizzard of rampant misogyny and sexism is of public notoriety, but ten years ago, the news was only revoor. Thus, although Schreier’s accounts are shocking, they are hardly surprising.

What East Shocking, however, is a brief passage in which Schreier calls into question History of Kotaku 2013 By Ethan Gach, who detailed the now infamous “cosby suite” where many Blizzard developers gathered, strengthening a culture of fraternity where women were frequently prayed. At the time, Gach reported that the Cosby suite was invented in direct reference to the Cosby rape allegations (now supported). Schreier refutes these claims, writing that the room received its nickname for months before Cosby’s allegations were widely known.

Another passage details an SMS sent by the longtime Blizzard developer David Kosak to a team group chat: “I bring together the Hot Chixx for the Coz.” According to Schreier, the message was misinterpreted by the media – Kosak referred to his wife and another woman, with whom the two had dinner during Blizzcon 2013. However, while I read this segment (and reread, several times) , I couldn’t I can’t find the justification implicit. What if it is his wife? In which world do women root them, even less parading them in a male group cat, an acceptable behavior?

A footnote Play well Says that Schreier contacted Gach (the two were colleagues from Kotaku) to find out if he regrets anything in his report. Gach said he was standing near his article. If I were him, I would do it too. Even after having reread the Kotaku report, Schreier’s account – at least without additional context – does not keep water, asking more questions than he answers. It is a notable imperfection on a remarkable reading.

“The work is done.”

Despite a huge casting, Schreier tells a coherent story on personal ambitions – and trials and tribulations to give life to these dreams. Some developers, such as Jeremy Masker, who overthrew a use of entry level customer support for World of Warcraft in a producer role for Diablo IIImanaged to thrive. Others, like Adham, who have exhausted before the company, really take off, or the countless women who have faced discrimination and unwanted advances, saw the utmost sides of the company.

If anything, Play well is additional proof that something in this industry must change, and soon. Otherwise, the crunch, the ill -treatment, the gaps of pay and other inequalities will continue to escape. As fans of our favorite hobby, we all – games and developers – let’s be better.

Score: 8.5 / 10


Other interesting treats of Play well (Sweet spoilers for a few book chapters):

  • It turns out that the idea of ​​the name “Blizzard” came from the dictionary.
  • The renowned writer Andy Weir (The Martian) Has a short passage to Blizzard, only to be dismissed so as not to adjust the culture. The loss of blizzard!
  • Starcraft ‘S Sarah Kerrigan was named after the real artistic skater Nancy Kerrigan.
  • Before Bobby Kotick started pushing the microtransactions in games, he paid vacation to employees and did other surprisingly generous things.
  • The CDC once contacted Blizzard to ask to analyze Wow Data after a pathogenic ravaged Azeroth due to an unpleasant programming bug. (Maybe Fauci is a main paladin?)
  • Project Titana wonder- and Simnes-In inspired by MMORPG (yes, you read that right), was developing for seven years before being preserved. It costs $ 70 million – a number that Today’s development costs today The air little.
  • Titan would end up turning into Overwatch. Before Kaplan left Blizzard, he mentioned the plans to Overwatch To evolve from PVP to PVE, then finally to its own MMO. Will it still happen? Only Blizzard (and perhaps Schreier) knows.
  • When Ben Brode planned his escape in the second dinner – the studio that would develop the excellent Marvel Snap– He and his partner of Blizzard Hamilton CHU would disguise their discussions with the code of code “Dungeon Run Monetization”. As a person who has spent thousands of hours Hearththen hundreds of others in InstantI will always appreciate embroidery humor.

Play Nice: The Rise, Fall and Future of Blizzard EntertainmentWritten by Jason Schreier and published by Grand Central Publishing, Sorts today.

WARNING: A copy of examination was provided by the publisher.



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