A brand new world
The Made of Yoshi Isn’t that just another well-designed Nintendo platform (understand it?) With an intelligent level design, edifying music and many extras to collect along the way; It is the best imagination of childhood game in video games since Minecraft. The last entry of the developer Good-Feel not only reminds me of the different clay sculptures and the cardboard houses with which I played when I was a child, but on the way in which I used such articles in tandem with the various Star Wars And figures of superhero action that I had to create large-scale and imaginative playing time scenarios.
Travel through each decoder found in The Made of Yoshi is nothing less than pleasure, because the gameplay of a fun and engaging platform is underlined by an incredible devotion to joyful crafts and a remarkably edifying soundtrack. Each step has a clear identity: for example, a level takes a nautical theme with painted cardboard whales and wooden pirate ships in balsa, while another presents an environment on the theme of the ninja with sliding doors in parchment paper and mini-mud shurikens. While the basic platform gameplay is largely similar to that of the previous Yoshi The titles, the presentation of the game oozes with character and ingenuity, because even the most detailed and the most lively enemies and trunks of the Diorama type seem to be handcrafted, as if to be shown during an art broadcast of a child.
While certain levels fall flat from such a ambition (I don’t need more killers clown dolls in my life), the overall feeling of The Made of Yoshi is that of joy and excitement, with all aspects of experience celebrating the wonders of creation and imagination. The world appears intentionally made, but feels so alive.

I become a-paper
The charming artistic style and the construction of the world of The Made of Yoshi Mark the good evolution of video game visuals, because the game chooses to make false objects from real world materials instead of “real” objects from false video active. Rather than using the right set of polygons and shaders to make something like a tree or a bird appear, the last in the Yoshi Canon presents giant robots, magic precious stones, huge cupcakes and rainbow rockets that seem to be made from various materials found in the closet of an art teacher.
The increased feeling of realism of these objects – which are constructed with so much care that things like metal cans and boxes (presented in the form of towers or houses) have false brand names and even nutritional information that is written to them – evokes a feeling of childhood wonder, where simple household items serve as an imaginal context for the adventures of the toys. Unlike his predecessor, The woolly world of Yoshiwhich was largely limited to wires, glitter and feelings, Made Made Beautifully presents the localities constructed from mailpaperCardboard, cans, egg boxes, paper cups, elastic, pieces of clay and everything that is found in a common house. What is the result is one of the prettiest and most pleasant games that Nintendo has ever put its name, because the artistic direction of each step is so creative and colorful that you will sometimes forget that you look at a pile of paper planes and pipe cleaners.
Beyond the incredible visuals, the players will find a mainly familiar platform game, although the one who skillfully transforms between 2D and 3D mechanics, similar to the way in which Donkey Kong Country Returns did. However, the ability to throw eggs on objects and enemies in several dimensions allows particularly thoughtful puzzles. Going from one end from one level to another is mainly an unknown task, but finding all the red pieces, smiling facial flowers and other secrets at each stage requires a degree of vagabond, cunning and shooting (you will launch many eggs in it) that we do not find in previous entries in the franchise. In addition, the style of visual art and the 2.5D mechanisms work wonderfully in tandem with each other, which is better illustrated by the frequency to which the player must throw an egg on a piece of rolled construction paper or a wobbly cardboard structure to open a new path connecting two parallel roads. In his presentation and creativity, The Made of Yoshi Demonstrates the next logical step in the kind of platform, where the sets are no longer just window dressings; They are an active part of the gameplay experience.

Much collect!
A bit like any other Yoshi game, Made Made Accents to find collectibles at each level that help unlock new content later in the game. The latest version of Switch, however, gives priority to the search for smiling flowers, because they have become the currency of the title to advance in history. Players must exchange certain quantities of smiling flowers before going to the next set of levels, and although it may seem frustrating for those who do not want to spend time chasing collectibles, the game gives the player new ways to collect things. In addition to the 5-10 flowers found individually at each level, players can win another flower by collecting 100 pieces, one to end at the level with full health and one to collect the 20 red pieces of each step.
Furthermore, The Made of Yoshi Presentation of two new methods of gathering these flowers which not only improve the rereading value of the title, but add new challenges for players hoping for a certain evolution in the series. The first implies some NPCs to feel the player with the search for specific objects at certain levels in exchange for flowers. For example, someone will ask Yoshi to return to the first level and “collect” (or simply throw eggs) five different cardboard cows. Tons of scenes have objects skillfully made like these (like a fold based on a paper plate and googly eyes), and they transform each level into a delicious little treasure hunt.
The second of these new challenges implies that Yoshi goes through the “reverse” of each level – where the scene turns to 180 degrees, allowing you to travel through the level upside down – and find three poochy puppies. If you find the three small dogs and bring them at the end of the level in a certain delay, you could win up to four flowers. Such challenges are not particularly difficult, but they are certainly fun, and they give each level of level depth. Players can not only find new paths and parts that were not available before, but they can see how each job is maintained together, exposing visual detail more. In addition, small doggos are adorable as devil, and it is a sufficient motivation for me.

It is especially easy, but who cares?
The more “hardcore” crowd will probably make fun of the concept of purchase and play a game as a jubilant and also adapted to children as The Made of YoshiAnd I cannot deny that it is a largely simple affair from the point of view of the gameplay. You will not constantly die as you would in a title of Fromsoftware, and death comes with few consequences, because each level has several control points and the player has unlimited lives. In addition, if I am honest, even the most difficult main levels found in the game only appear if you, like me, insist on combing each step for each small collection while you play. Boss’s battles are sometimes ridiculously simple, and mostly using your eyes for the most part. The Made of Yoshi is a mainly easy game with a presentation intended to attract a younger audience.
But why is it bad? Why can’t players just enjoy a joyful walk through worlds wonderfully manufactured without the anxiety of having “Git Gud”? Why is it wrong to want to avoid manufactured challenges, especially given the real challenges of life? Why does a “game made for children” immediately make “real” players with horror?
It’s good if a game like The Made of Yoshi is not your thing. It doesn’t have to be. But the way so many players consider easy or hyper-hair games as a negative is more an indictment on the culture of video games as a whole than on the games themselves and the people who love them. Miss an experience like The Made of Yoshi Because this does not correspond to the hardcore game mold would be frankly an error. Not all matches must be a grainy Bloodfest who wants to kick your ass. Some of them should encourage you to see the world through a brighter goal.
Besides, the stages of hidden hills unlocked after defeating the main story are legitimately difficult, so it is not as if someone looking for a real challenge will find any The Made of Yoshi.
(The author’s note: I know that this whole section may seem to be a straw argument, but I swear to you that I see comments and tweets on people who wish to skip games like this because it seems too easy and childish. As proof, just look at the discussion that people currently have difficulties in games with greetings has Sekiro: Shadows Die Twice.)

Closing reflections
For the most part, The Made of Yoshi plays the role of a typical sequel, based on mechanisms, models and even recognizable sound effects. However, where he mainly stagnates in the gameplay, he progresses in the presentation, which raises an already solid platform game in an original and valid company. Anyway (you can finish the main story in about five hours), every minute of The Made of Yoshi Tobine of cum and liveliness – an injection of welcome of radiance and joy in a first semester otherwise bland in terms of play. It would be difficult for the cold of the most stone players to get out of a session of The Made of Yoshi Without at least a smile, if not a full smile.
Score: 9.0 / 10